This week, I added sword attacks, mob death animations, and player inventory to the game.
Author Archives: tomc
Screenshot Saturday #4
No screenshots this week, but I do have a video that demonstrates everything I’ve done.
Screenshot Saturday #3
Most of the work I’ve done on Lenna’s Inception this week has been related to saving and loading games, and as such is invisible. New screenshots are here regardless.
Screenshot Saturday #2
Screenshot Saturday #1
Progress on Lenna’s Inception was slow this week, due to an unrelated software release (M4DH). I did manage to design an algorithm for procedural Zelda-style dungeon puzzle generation. As nothing visible on the game changed, I have no new screenshots.
The Inception of Lenna’s Inception
I spent a lot of time playing Link’s Awakening over the holidays, and while I was playing it, I couldn’t help but pick apart the mechanics of the game. It was like I was Neo in the Matrix: I could see the code (although definitely not in a literal sense, Nintendo). This gave me some ideas…
360 Degree Field of View
It was a question that inspired me to start programming fishpye (also known as raycl): what would it look like to be able to see in all directions at once? The answer, it seems, is quite weird:


















