Monthly Archives: February 2012

Screenshot Saturday #6

There’s a long list of things I’ve done to the game this week. It seems like now that the hard stuff (networking, the core of the engine, etc.) has been done, I can add features at a rate of about one per day.

These new features work seamlessly on networked multiplayer.

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SSS#5: Fighting Back

This week, I added sword attacks, mob death animations, and player inventory to the game.

screenshot screenshot screenshot

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Screenshot Saturday #4

No screenshots this week, but I do have a video that demonstrates everything I’ve done.

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Screenshot Saturday #3

Most of the work I’ve done on Lenna’s Inception this week has been related to saving and loading games, and as such is invisible. New screenshots are here regardless.


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