There’s a long list of things I’ve done to the game this week. It seems like now that the hard stuff (networking, the core of the engine, etc.) has been done, I can add features at a rate of about one per day.
These new features work seamlessly on networked multiplayer.
Most of the work I’ve done on Lenna’s Inception this week has been related to saving and loading games, and as such is invisible. New screenshots are here regardless.