Some weeks I take part in an event in the twitter and reddit game development communities known as ScreenshotSaturday. It’s an opportunity once a week to share screenshots with other developers and find out how your favorite projects are coming along.

If you’re curious what I’ve been working on for beta3, my submissions are below.

Alternative tunics with randomized, passive effects

The healing tunic is one of many tunics I have planned. It gives you half a heart about once every 5 seconds.

The same effect system will be used for the randomized potions, and for boosting the abilities of certain enemies.

Each time you start a new game, the colors and materials of each tunic (and potion) will be randomized. You’ll never know what you’ve found or bought until you’ve put it on. You better hope it isn’t poisonous or made of gunpowder…

I’m hoping people will figure out neat ways to combine effects, e.g. donning an explosion tunic, quaffing a blast protection potion, and then walking into a group of enemies to blow them up unharmed.

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Published

18 July 2014

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Lenna’s Inception version 0.3 (beta2) is live. Get it from the usual place.

In order to find the new shopkeeper in a pre-existing save file, you’ll need to visit the starving artists’ house and talk to the NPC inside.

What’s new

Features:

A shop has been added. This can be found near the library and school. Regarding the items on sale:

  • The shirt will eventually be part of a trading side-quest.
  • The bicycle is not a real item yet.
  • A random pet is also on sale, which is not shown in the GIF below.

Read on for the rest of the changes.

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Published

16 July 2014

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Over on LennasInception.com I’ve written up a blog post listing some of the Youtube videos and Let’s Plays about Lenna’s Inception that have turned up this week.

Quite a few videos of the beta showed up this week. I watched every one I came across. Besides being a lot of fun, it has helped to find bugs and rough edges in the game. You can bet that beta2 will be a much smoother experience thanks to these videos!

Anyway, I thought I’d do a quick round-up of some of the LPs and videos that appeared this week:

First up, and with a special place in my Archangel heart, is TRSCP, who has been playing since the alpha. If you want to watch an old hand at work, look no further…

Read the rest of the post here.

At the end I also summarize the video policy. The tl;dr: no restrictions, no permission needed.

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Published

11 July 2014

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Chucklefish

I’m delighted to announce that Chucklefish, the wonderful team behind Starbound, are publishing Lenna’s Inception!

The brand new website over at lennasinception.com is a product of theirs. We’ve also added Lenna’s Inception to the Chucklefish forums – which will be a fantastic place to share your leaderboard scores and speed-running tips (as well as for discussing everything else relating to the game). Aside from that, they’ve been providing tons of support and advice. I’m really excited to work with them!

The new website will be the primary way to keep up to date with the latest news about Lenna’s Inception, but I’m still planning to mirror posts on this website (and on IndieDB as well, although less frequently).


Beta

As of today, Lenna’s Inception has officially reached beta status!

While it’s in beta, you can purchase the game for £2.99 GBP (approximately $5.13 USD at the time of writing) on itch.io:

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Published

08 July 2014

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Lenna’s Inception is going into beta on the 8th of July! And I will also be unveiling a brand new trailer and making a special announcement.

Early access, initially only available on itch.io, will be £3 GBP (approximately $5 USD). When it goes live you’ll be able to purchase it at tccoxon.itch.io/lennas-inception.


Even Lenna is excited about it.

Continue reading for a selection of screenshots from the beta.

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Published

03 July 2014

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UPDATE 2014-05-26: The link has now been updated with alpha7c, which fixes a major crash in story mode.

UPDATE 2014-06-20: The link has been updated again with alpha7d, which fixes a few more minor bugs.

If you’re following me on twitter or checked my blog in the last few days, you will have seen me post screenshots and links to leaderboards. Well, they’re now live in alpha7b!


GIFs are recorded when you play and displayed
alongside your score on the leaderboards
Download alpha7d (27MB)
View Leaderboards

Read on for information about a key giveaway.

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Published

26 May 2014

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I’m gearing up to release alpha7b on Monday, this bank holiday weekend! This is a pretty important update, introducing the leaderboards and high scores.

More information will be along later. For now, you can get alpha7a here.

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Published

24 May 2014

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I’ve built into the game a way to record GIFs. Hitting Ctrl-F12 will start/stop recording. Be aware that recording for more than a few seconds can create huge files!

Read on for some examples and to find out what they’re for…

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Published

12 April 2014

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Rejoice, for alpha6 is finally here! And yes, that means you can finally do some adventuring in the overworld!

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Published

16 March 2014

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I’ve been quiet lately so I could focus on bringing the overworld together for alpha6. It’s going great, and I’m on target to release alpha6 for testing in the second half of March!

Here’s what alpha6 will contain:

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Published

21 February 2014

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