The overambitious games of Tom Coxon
The overambitious games of Tom Coxon
Some weeks I take part in an event in the twitter and reddit game development communities known as ScreenshotSaturday. It’s an opportunity once a week to share screenshots with other developers and find out how your favorite projects are coming along.
If you’re curious what I’ve been working on for beta3, my submissions are below.
The healing tunic is one of many tunics I have planned. It gives you half a heart about once every 5 seconds.
The same effect system will be used for the randomized potions, and for boosting the abilities of certain enemies.
Each time you start a new game, the colors and materials of each tunic (and potion) will be randomized. You’ll never know what you’ve found or bought until you’ve put it on. You better hope it isn’t poisonous or made of gunpowder…
I’m hoping people will figure out neat ways to combine effects, e.g. donning an explosion tunic, quaffing a blast protection potion, and then walking into a group of enemies to blow them up unharmed.
Lenna’s Inception version 0.3 (beta2) is live. Get it from the usual place.
In order to find the new shopkeeper in a pre-existing save file, you’ll need to visit the starving artists’ house and talk to the NPC inside.
A shop has been added. This can be found near the library and school. Regarding the items on sale:
Read on for the rest of the changes.
Over on LennasInception.com I’ve written up a blog post listing some of the Youtube videos and Let’s Plays about Lenna’s Inception that have turned up this week.
Quite a few videos of the beta showed up this week. I watched every one I came across. Besides being a lot of fun, it has helped to find bugs and rough edges in the game. You can bet that beta2 will be a much smoother experience thanks to these videos!
Anyway, I thought I’d do a quick round-up of some of the LPs and videos that appeared this week:
First up, and with a special place in my Archangel heart, is TRSCP, who has been playing since the alpha. If you want to watch an old hand at work, look no further…
Read the rest of the post here.
At the end I also summarize the video policy. The tl;dr: no restrictions, no permission needed.
I’m delighted to announce that Chucklefish, the wonderful team behind Starbound, are publishing Lenna’s Inception!
The brand new website over at lennasinception.com is a product of theirs. We’ve also added Lenna’s Inception to the Chucklefish forums – which will be a fantastic place to share your leaderboard scores and speed-running tips (as well as for discussing everything else relating to the game). Aside from that, they’ve been providing tons of support and advice. I’m really excited to work with them!
The new website will be the primary way to keep up to date with the latest news about Lenna’s Inception, but I’m still planning to mirror posts on this website (and on IndieDB as well, although less frequently).
As of today, Lenna’s Inception has officially reached beta status!
While it’s in beta, you can purchase the game for £2.99 GBP (approximately $5.13 USD at the time of writing) on itch.io:
Lenna’s Inception is going into beta on the 8th of July! And I will also be unveiling a brand new trailer and making a special announcement.
Continue reading for a selection of screenshots from the beta.
UPDATE 2014-05-26: The link has now been updated with alpha7c, which fixes a major crash in story mode.
UPDATE 2014-06-20: The link has been updated again with alpha7d, which fixes a few more minor bugs.
If you’re following me on twitter or checked my blog in the last few days, you will have seen me post screenshots and links to leaderboards. Well, they’re now live in alpha7b!↓Download alpha7d (27MB)
Read on for information about a key giveaway.
I’m gearing up to release alpha7b on Monday, this bank holiday weekend! This is a pretty important update, introducing the leaderboards and high scores.
More information will be along later. For now, you can get alpha7a here.
I’ve built into the game a way to record GIFs. Hitting Ctrl-F12 will start/stop recording. Be aware that recording for more than a few seconds can create huge files!
Read on for some examples and to find out what they’re for…
Rejoice, for alpha6 is finally here! And yes, that means you can finally do some adventuring in the overworld!
I’ve been quiet lately so I could focus on bringing the overworld together for alpha6. It’s going great, and I’m on target to release alpha6 for testing in the second half of March!
Here’s what alpha6 will contain: