It’s been a while since I last gave an update on Lenna’s Inception. I’m not dead and I have not ended the project; I’m just taking a much needed break. Soon I will continue work on it, albeit at a …
Radio Silence
Room Styling in Lenna’s Inception
Early SSS #13 – Filling Rooms
This week I’ve added a few different room styles so dungeons don’t look quite so bare. The video shows them off best, but there are screenshots below.
Screenshot Saturday #11
This Screenshot Saturday, I have a little bit of progress to show on dungeons. A lot of my effort this week has been spent organizing code into map and scene generators, and adding command line “cheats” for controlling them.
SSS #10 – First boss and music
This time, I added background music and the game’s first boss. There are a few things that will eventually need cleaning up, but now there’s nothing stopping me from progressing with procedural dungeon generation.
SSS #9 – Sound, keys and locks
This week was super-productive. I added sound effects (which make a huge difference!), keys, colored-key-locked doors, locked doors that open only after all the enemies have been defeated in the room, coins and random bush drops.
With the keys and locked doors, I’m now a huge step closer to being able to implement the procedural dungeon generator for real.
SSS #8 – More bad guys
Since the last update two weeks ago, I added more enemies to the game, heart pickups to replenish health, and (completely off-topic) I’ve spent a week in the Netherlands.
Screenshot Saturday #6
There’s a long list of things I’ve done to the game this week. It seems like now that the hard stuff (networking, the core of the engine, etc.) has been done, I can add features at a rate of about one per day.
These new features work seamlessly on networked multiplayer.
